On the Evolution of Games* Katrin Becker, PhD *not so much a presentation of results as an Invitation overview New(?) lens through which to examine games • More questions than answers... K.Becker CGSA 2008 2 History vs Evolution History - event-driven, broad scope, contextual - interested in all aspects of the past Evolution - data-driven, narrow scope, highly threaded - specifically interested in change K.Becker CGSA 2008 3 Change What changes over time? • Genres and their definitions. • What's on the screen during play: – Graphics – H.U.D. • Game play. • Narratives. • And, of course, technical advances. K.Becker CGSA 2008 4 Evolution Examination of change across time.... K.Becker CGSA 2008 5 Welcome to now.. K.Becker CGSA 2008 6 What can we Learn? How a behaviour (or other aspect) may have evolved from similar behaviours in other games can provide some insights into elements of designs that are successful. K.Becker CGSA 2008 7 How do we proceed? Examine game(s) from one or more perspectives to look at.... K.Becker CGSA 2008 8 How do we proceed? Look at: Descent • affinity (similarity) : common descent K.Becker CGSA 2008 9 How do we proceed? Look at: Environmental adaptations • convergent evolution : different species / same behaviour, possibly due to similar external forces K.Becker CGSA 2008 10 How do we proceed? Look at: Spontaneous ‘mutations’ K.Becker CGSA 2008 11 How do we proceed? Look at: Selective Pressure K.Becker CGSA 2008 12 Perspectives • Games Generally • Specific Genres – Shooters, RPGs, etc. • Game Elements – H.U.D.s, graphics, interaction • Franchises – Mario , Pokémon , The Sims , Final Fantasy , Grand Theft Auto , Madden NFL , Tetris , FIFA , The Legend of Zelda , Tom Clancy • Numbered Games – GTA K.Becker CGSA 2008 13 Evolution Basics 1. If all the individuals of a species reproduced successfully, the population of that species would increase uncontrollably. 2. Populations tend to remain about the same size from year to year. 3. Environmental resources are limited. 4. No two individuals in a given species are exactly alike. 5. Much of this variation in a population can be passed on to offspring. K.Becker CGSA 2008 14 Evolution Basics 1. If all the individuals of a species reproduced successfully, the population of that species would increase uncontrollably. Enter Sturgeon’s Law: K.Becker CGSA 2008 15 Evolution Basics 2. Populations tend to remain about the same size from year to year. K.Becker CGSA 2008 16 Evolution Basics 3. Environmental resources are limited. $$$ Markets Consoles Development Teams Peripherals Imagination? K.Becker CGSA 2008 17 Evolution Basics 4. No two individuals in a given species are exactly alike. K.Becker CGSA 2008 18 Evolution Basics 5. Much of this variation in a population can be passed on to ‘offspring’. K.Becker CGSA 2008 19 Why do some games change very little over time? K.Becker CGSA 2008 20 And Others Change a Great Deal? K.Becker CGSA 2008 21 Struggle for Existence • A game’s survival has to do with how successful it is at keeping people in the game as well as at doing what it was designed to do: – Entertain – Learning – Persuasion – Marketing K.Becker CGSA 2008 22 The Evolution of Final Fantasy K.Becker CGSA 2008 23 K.Becker CGSA 2008 24 The Evolution of Mario K.Becker CGSA 2008 25 Thanks! K.Becker CGSA 2008 26