Ide a to UNRe ality © K.Becker 2004 20-Mar-5 1 Model © K.Becker 2004 Questi to Model: Ove rview Mo re 20-Mar-5 2 ons than Today’s Goal © K.Becker 2004 20-Mar-5 3 But First… © K.Becker 2004 20-Mar-5 4 Background © K.Becker 2004 20-Mar-5 5 re © K.Becker 2004 20-Mar-5 6 re Who Cares? © K.Becker 2004 Personal Bias 20-Mar-5 7 © K.Becker 2004 20-Mar-5 8 © K.Becker 2004 20-Mar-5 9 Model to Model: How It’s Done So…. © K.Becker 2004 20-Mar-5 10 Re a * Noti © K.Becker 2004 on vs. Model * 20-Mar-5 11 Problem #1 ♪♬ 2 notes © K.Becker 2004 20-Mar-5 12 Re al Problem #2: NOT a one-man show. © K.Becker 2004 20-Mar-5 13 Problem © K.Becker 2004 #2 20-Mar-5 14 Shaw, M.L.G. & Gaines, B. (1989) achieve a shared Terminology Same Different Correspondence same way same concepts Conflict Contrast Experts use same terminology for different concepts. Experts use different terminology and different concepts Same Different Attributes unde Experts use Experts use terminology and different rstanding of a model? concepts in the terminology for the Consensus © K.Becker 2004 Comparing Conceptual Structures 20-Mar-5 15 Design and Problem Solving © K.Becker 2004 20-Mar-5 16 Problem © K.Becker 2004 Solving & Design 20-Mar-5 17 Design Problem © K.Becker 2004 20-Mar-5 18 De © K.Becker 2004 20-Mar-5 19 Designing ‘Widgets’ •What do we need? •What will we do? •How will we do it? •DO IT •How did we do? © K.Becker 2004 20-Mar-5 20 Cauti on: Each project will have unique elements. Some problems have more than others. © K.Becker 2004 20-Mar-5 21 a to unre same © K.Becker 2004 20-Mar-5 22 How ? There is NO right answer – at least no single one. There are many design models. Many models work well in specific instances. None work reliably in all situations = even within a restricted domain © K.Becker 2004 20-Mar-5 23 Why ? There are simply too many variables in the mental model. These variables change even while we are solving the problem © K.Becker 2004 20-Mar-5 24 the Step 2: That’s it? © K.Becker 2004 20-Mar-5 25 ti © K.Becker 2004 on i 20-Mar-5 26 we up Creating a Virtual Representation of a Mental Model is a: Wicked © K.Becker 2004 Problem 20-Mar-5 27 Wicked Rittel & Webber, (1973) Problems 1. 2. 3. 4. There is no definitive formulation of a Wicked Problem. Wicked Problems have no stopping rule. Solutions are not True/False but Good/Bad. There is no ultimate test of a solution to a Wicked Problem. 5. Each solution is a one shot operation. 6. Wicked Problems do not have enumerable (exhaustively describable) solutions. 7. Each problem is unique. 8. Each problem is a symptom of another problem. 9. There are a number of different stakeholders interested in how it is solved. 10. The planner has no right to be wrong © K.Becker 2004 20-Mar-5 28 If we’ve been doing modeling & simulation since the 40’s…. Why such inte rest Now? © K.Becker 2004 20-Mar-5 29 Accessi bility © K.Becker 2004 20-Mar-5 30 © K.Becker 2004 20-Mar-5 31 © K.Becker 2004 20-Mar-5 32 The Cards: © K.Becker 2004 20-Mar-5 33 having an impact Model: © K.Becker 2004 20-Mar-5 34 Impact…. © K.Becker 2004 20-Mar-5 35 © K.Becker 2004 20-Mar-5 36