How Games can Enhance Learning & Elearning There's more to Video Games than you Think Katrin Becker K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 1 Here’s the plan: Studying the Masters, the Masterpieces, and the Scholars Connecting the Dots The Chosen Ones Gagné’s Nine Events of Instruction (with ACWW) Constructivist Learning Environments (NSMB) Problem-Based Learning (PW) Anyone who makes a distinction between games and learning doesn't know the first thing about either. - Marshall McLuhan K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 2 Studying the Masters, the Masterpieces, and the Scholars "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games. And it cannot be done by men out of touch with their instinctive selves." - Carl Gustav Jung Laurens van der Post in Jung and the Story of Our Time (New York: Vintage Books, 1977), pp. 41. Thanks to Chris Crawford for correcting the wording and Warren Spector for tracking down the source of the quote K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 3 Connecting the Dots One learns by doing a thing; for though you think you know it, you have no certainty until you try. The Chosen Ones We need to consider whether we are educating children for their futures or our pasts. Geoff Southworth 2002 K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 5 K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 6 K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 7 K.Becker CGSA Symposium ‘06 Classifying Learning Objectives in Commercial Games, Proof of Concept 8 How are these games educational? K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 9 Gagné’s Nine Events of Instruction Gagné’s Nine Events of Instruction as expressed in Animal Crossing 1. Gaining Attention (Reception) K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 11 Gagné’s Nine Events of Instruction as expressed in Animal Crossing 2. Informing Learners of the Objective (Expectancy) K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 12 Gagné’s Nine Events of Instruction as expressed in Animal Crossing K.Becker TERA ‘07 How Games can Enhance Learning & Elearning: There's more to Video Games than you Think 13