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All I ever needed to know about programming, I learned from re-writing classic arcade games : Future Play
Becker, KatrinParker, J. R.
The quest for interesting, engaging, yet doable programming assignments is an ongoing one. Authentic, realistic examples have often been drawn from business, and games have often been overlooked as being too narrow in scope. This paper explains why computer games, especially classic arcade games are ideal vehicles for learning to program.
2005
conference publication
Computer scienceProgramming languages (Electronic computers)Video game design
Katrin Becker, and Parker, J.R. All I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games Future Play, The International Conference on the Future of Game Design and Technology, Michigan State University, East Lansing, Michigan, October 13-15 2005.
Science and Technology