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Play is the Beginning of Knowledge
no additional resource requirements. A key feature of this approach is a mechanism that allows for a thorough assessment of students’ work, while still permitting what is typically classified as failure with respect to the production of research results. A brief review of some of the literature along with its benefits and concerns is presented first, followed by an outline of a model for implementing a student-centered research project that can be offered within the context of most traditional courses, at no extra costs in terms of manpower or funds. The focus of this approach is on helping students
presentations (communicative events)
Video gamesGames for learningGame studiesTeaching methodology
Katrin Becker, Play is the Beginning of Knowledge, Proceedings of the 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007.
Science and Technology