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An afternoon of play : introduction to video game literacy
Not sure if games are good or bad for us? Not sure how much of what you hear is hype and how much is real? Want to know what it is that has your students so pre-occupied? For many of today’s generation, digital games are replacing television as leisure activity and hype about games for learning in school settings is once again increasing. Digital games have become at least as much a part of our culture as television was to previous generations and so, it behoves us to become familiar with the medium, but where can a novice go to get some experience? Games are no longer trivial so how are we to know where to start?
presentations (communicative events)
GamesVideo gamesSerious gamesGames for learningGame studies
Katrin Becker, An Afternoon of Play: Introduction to Video Game Literacy, 1/2 Day Workshop 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007.
Science and Technology