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Displaying (1 - 20 of 29)


An afternoon of play : introduction to video game literacy
Are you game? : the future of learning with technology
Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
Battle of the Titans: Mario vs. MathBlaster
Classifying Learning Objectives in Commercial Games, Proof of Concept
Classifying Learning Objectives in Commercial Video Games
Cutting Edge Research by Undergraduates on a Shoestring?
Design Paradox: Instructional Game Design
Design Paradox: Instructional Games
Digital games as simulations
First principles of CS instruction
Game Communities for Learning : Presentation
Games and Learning Styles
Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy
An Hour of Play
An Hour of Play: The Current State of the Art in Gaming and Games for Learning
The Impact of Game Development in the Undergraduate Curriculum
Implementing Reigeluth’s Paradigm
The Importance of Being Earnest
Inclusive Curriculum Re-Design in the Social Network Era