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Displaying (1 - 20 of 80)

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#aboerjc: The Alberta OER Journal Club
140 Characters in search of a purpose
4 pillars of DGBL: a structured rating system for games for learning
An afternoon of play : introduction to video game literacy
Alberta OER Toolkits
Are you game? : the future of learning with technology
Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
Battle of the Titans: Mario vs. MathBlaster
Beyond cost savings: The value of OER and open pedagogy for student learning
Casting a Wider Net - searching for SoTL in all the right places, and organizing what you find.
Choices and Consequences in Transitioning from Closed to Open Resources and Courses
Classifying Learning Objectives in Commercial Games, Proof of Concept
Classifying Learning Objectives in Commercial Video Games
Communities of decoding : using the Decoding the Disciplines paradigm to create faculty learning communities on three continents.
Connections, reflections, and redirections: bridging research and practice in information literacy instruction.
Creating Information Literacy Competencies for Psychology Undergraduates
Cutting Edge Research by Undergraduates on a Shoestring?
Design Paradox: Instructional Game Design
Design Paradox: Instructional Games
Digital games as simulations

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