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Displaying (1 - 20 of 84)

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The Importance of Being Earnest
Teaching with Games, Once Removed
Recreational Access Management Planning: Understanding Perceptions Regarding Public Forest Lands in SW Alberta
On the Evolution of Games
Opening up textbooks and students’ reading habits
Encouraging CS Novices to Write
Inclusive Curriculum Re-Design in the Social Network Era
Design Paradox: Instructional Game Design
4PEG: A Structured Rating System for Games for Learning
Game Communities for Learning : Presentation
Grading Programming Assignments Using Rubrics
Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy
Serious Games + Computer Science = Serious CS
The effects of superimposed tilt and lower body negative pressure on anterior and posterior cerebral circulations
Practical gamification
Teaching in a Virtual World
Design Paradox: Instructional Games
Death to Deadlines: A 21st-Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
Games and Learning Styles
Iterations in Education: Improving User Experience and Education Through Co-Authoring a Widely Used Textbook in Anatomy and Physiology

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