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Displaying (1 - 20 of 63)


Technical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Play
Recreational Access Management Planning: Understanding Perceptions Regarding Public Forest Lands in SW Alberta
Opening up textbooks and students’ reading habits
Encouraging CS Novices to Write
4PEG: A Structured Rating System for Games for Learning
Gamifying an M.Ed. Course: A Post-Mortem
Grading Programming Assignments Using Rubrics
Reconciling a Traditional Syllabus with an Inquiry-Based Introductory Course
The effects of superimposed tilt and lower body negative pressure on anterior and posterior cerebral circulations
Practical gamification
Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102
A tool for teaching advanced data structures to computer science students : an overview of the BDP system
Iterations in Education: Improving User Experience and Education Through Co-Authoring a Widely Used Textbook in Anatomy and Physiology
A Multiple Intelligences Approach to Teaching Number Systems
Population genetic structure of gray wolves (canis lupus) in a marine archipelago suggests island-mainland differentiation consistent with dietary niche
Bounded Bias A-Optimal Designs for Regression Models
Hunting exacerbates the response to human disturbance in large herbivores while migrating through a road network
On Choosing Games And What Counts as a “Good” Game
Thresholds of skin sensitivity are partially influenced by mechanical properties of the skin on the foot sole
Prospective: A Data-Driven Technique to Predict Web Service Response Time Percentiles