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Displaying (1 - 20 of 79)

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Teaching with Games, Once Removed
Technical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Play
Recreational Access Management Planning: Understanding Perceptions Regarding Public Forest Lands in SW Alberta
Opening up textbooks and students’ reading habits
Encouraging CS Novices to Write
Inclusive Curriculum Re-Design in the Social Network Era
Design Paradox: Instructional Game Design
4PEG: A Structured Rating System for Games for Learning
Game Communities for Learning : Presentation
Gamifying an M.Ed. Course: A Post-Mortem
Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy
Serious Games + Computer Science = Serious CS
Reconciling a Traditional Syllabus with an Inquiry-Based Introductory Course
The effects of superimposed tilt and lower body negative pressure on anterior and posterior cerebral circulations
Practical gamification
Teaching in a Virtual World
Design Paradox: Instructional Games
Death to Deadlines: A 21st-Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
A tool for teaching advanced data structures to computer science students : an overview of the BDP system
Games and Learning Styles

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