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Displaying (1 - 20 of 82)

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The Importance of Being Earnest
Recreational Access Management Planning: Understanding Perceptions Regarding Public Forest Lands in SW Alberta
On the Evolution of Games
Opening up textbooks and students’ reading habits
Encouraging CS Novices to Write
Inclusive Curriculum Re-Design in the Social Network Era
Design Paradox: Instructional Game Design
4PEG: A Structured Rating System for Games for Learning
Game Communities for Learning : Presentation
Gamifying an M.Ed. Course: A Post-Mortem
Grading Programming Assignments Using Rubrics
Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy
Serious Games + Computer Science = Serious CS
Reconciling a Traditional Syllabus with an Inquiry-Based Introductory Course
The effects of superimposed tilt and lower body negative pressure on anterior and posterior cerebral circulations
Practical gamification
Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102
Design Paradox: Instructional Games
Death to Deadlines: A 21st-Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
A tool for teaching advanced data structures to computer science students : an overview of the BDP system

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