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Displaying (1 - 6 of 6)
Walking Backwards in to the Future: Ensuring the Success of Games for Learning
Gamification: A Different Paradigm of Pedagogy
The Virtue of Failure: Designing Games You Can’t Win for Learning
4 pillars of DGBL: a structured rating system for games for learning
Methods of design, an overview of game design techniques
Changes in tendon compliance and muscle energetics of in vivo human skeletal muscle