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Displaying (21 - 40 of 94)


Design Paradox: Instructional Games
Death to Deadlines: A 21st-Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
A tool for teaching advanced data structures to computer science students : an overview of the BDP system
Games and Learning Styles
Iterations in Education: Improving User Experience and Education Through Co-Authoring a Widely Used Textbook in Anatomy and Physiology
A Multiple Intelligences Approach to Teaching Number Systems
Population genetic structure of gray wolves (canis lupus) in a marine archipelago suggests island-mainland differentiation consistent with dietary niche
An afternoon of play : introduction to video game literacy
An Hour of Play
Bounded Bias A-Optimal Designs for Regression Models
Hunting exacerbates the response to human disturbance in large herbivores while migrating through a road network
On Choosing Games And What Counts as a “Good” Game
Thresholds of skin sensitivity are partially influenced by mechanical properties of the skin on the foot sole
Digital games as simulations
Prospective: A Data-Driven Technique to Predict Web Service Response Time Percentiles
On wide sense stationary processes over finite non-abelian groups
Teaching syntax in an introductory programming course
Classifying Learning Objectives in Commercial Video Games
The Impact of Game Development in the Undergraduate Curriculum
Asynchronous polygyny in the house wren (troglodytes aedon)