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Displaying (21 - 40 of 201)

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Gamifying an M.Ed. Course: A Post-Mortem
Decision Making and Problems of Evidence for Emerging Educational Technologies
From Passive Consumers to Passionate Creators: Undergraduate students and the research process.
Grading Programming Assignments Using Rubrics
A Historical Analysis of the Substantive Principles of Fundamental Justice under Section 7 of the Canadian Charter of Rights and Freedoms
A description of the environmental impacts of mining near Butte, MT via biomonitoring.
Scholarship with a Difference: Your Guide to Knowledge Mobilization
Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy
Strategies for integrating information literacy and academic literacy: Helping undergraduate students make the most of scholarly articles.
Serious Games + Computer Science = Serious CS
Reconciling a Traditional Syllabus with an Inquiry-Based Introductory Course
From Digital Natives to Digital Literacy: Anchoring Digital Practices through Learning Design
A Critical Analysis of the Similarities between the REID Interview Technique and the PEACE Interview Model
Connections, reflections, and redirections: bridging research and practice in information literacy instruction.
Sentencing
Openly Obsessed: Open Educational Resources Policy in Western Canada & Conceptualizing Openness in Higher Education
Scholarship of Teaching and Learning : minding the gap
Practical gamification
Why Calgary Isn't Métis Territory: Jigging Towards an Ethic of Reciprocal Visiting
Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102

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