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Displaying (41 - 60 of 94)

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Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head
Classifying Learning Objectives in Commercial Games, Proof of Concept
Spatial Data Collection for Citizen Science: Developing Collector applications with ArcGIS.  Manual and Tutorials
Crown of the Continent Ecosystem (CCE) State of Research: 2000-2015
Gene Rummy: A Card Game About Mendelian Genetics
Both 50 and 30 Hz continuous theta burst transcranial magnetic stimulation depresses the cerebellum
How Games can Enhance Learning & Elearning: There's More to Video Games Than you Think
The Invention of Good Games: Understanding Learning Design in Commercial Videogames
An Hour of Play: The Current State of the Art in Gaming and Games for Learning
How Are Games Educational? Learning Theories Embodied in Games
Pedagogy in Commercial Video Games
Transforming the sage on the stage into a guide on the side
Implementing Reigeluth’s Paradigm
Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
Neurovascular Coupling Remains Intact During Incremental Ascent to High Altitude (4240 m) in Acclimatized Healthy Volunteers
All I ever needed to know about programming, I learned from re-writing classic arcade games : Future Play
Using the Web to support a traditional lecture-based course
Play is the Beginning of Knowledge
First principles of CS instruction
Studying Commercial Games: Justifying Choices

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