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Displaying (1 - 20 of 91)


Studying Commercial Games: Justifying Choices
Portrayal of interactions between humans and coyotes (Canis latrans): content analysis of Canadian print media (1998-2010)
Design Paradox: Instructional Game Design
Digital games as simulations
Encouraging CS Novices to Write
Transforming failure from a foe into a friend
Topics and tools in the introductory computer science curriculum
First principles of CS instruction
Pedagogy in Commercial Video Games
Practical gamification
The Missing Link: A Methodology for Analyzing Design through Behaviour in Games
Gamifying an M.Ed. Course: A Post-Mortem
The Importance of Being Earnest
On the Evolution of Games
Gamifying the Classroom: Pros and Cons
An Hour of Play
Design Paradox: Instructional Games
Transforming the sage on the stage into a guide on the side
On Choosing Games And What Counts as a “Good” Game
Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head