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Displaying (1 - 20 of 24)

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Sentencing
Pedagogy in Commercial Video Games
Why Calgary Isn't Métis Territory: Jigging Towards an Ethic of Reciprocal Visiting
Gamifying the Classroom: Pros and Cons
On Choosing Games And What Counts as a “Good” Game
A Tale of Two Syllabi: Program-integrated information literacy instruction in chemistry and journalism
Indigenous Information Literacy: nêhiyaw Kinship Enabling Self-Care in Research
Socialization and the Construction of a Professional Identity among Public Relations Students in the United Arab Emirates
Foreword to Building Teaching and Learning Communities: Creating Shared Meaning and Purpose
Selection Criteria for Using Commercial Off the Shelf Games (COTS) for Learning
Decision Making and Problems of Evidence for Emerging Educational Technologies
Prostitution and missing and murdered women and girls in Canada
Methods of design, an overview of game design techniques
Learning from Decoding across Disciplines and within Communities of Practice
Impact of Decoding Work within a Professional Program
Video Game Pedagogy: Good Games = Good Pedagogy
Uncovering Ways of Thinking, Practicing, and Being through Decoding across Disciplines
Foreword [to The Grounded Instruction Librarian: Participating in the Scholarship of Teaching and Learning]
Overview of Decoding Across the Disciplines
Intuitions and Instincts: Considerations for Decoding Disciplinary Identities

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