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- Contributor(s)
- Erika E. Smith; Renate Kahlke; Terry Judd
- Date issued
- 2018
- Description
- While the academic community and the general public often refer to learners today as inherently tech-savvy digital natives, those in the educational technology community have long advocated for a move away from digital native stereotypes in favour of fostering digital literacy. As such, the educational technology community can play a vital role in shifting from popular conceptions of digital natives and toward developing digital literacy for the benefit of all learners. In this paper, we provide a comparative analysis of search data from Google Trends showing continued use of the term digital natives and the rising interest in digital literacy. In order to help educators move away from...
- Type
- conference publication
- Appears in collection(s)
- Teaching and Learning
- Contributor(s)
- Margy MacMillan; Michelle Yeo; Genevieve Currie; David Pace; Brett McCollum; Janice Miller-Young
- Date issued
- 2016
- Description
- Scholars of teaching and learning around the world and in many disciplines have been using the Decoding the Disciplines process to make explicit the mental operations that students must master to succeed. Teachers, as experts in their disciplines, often hold this knowledge in tacit and implicit ways that are not easily accessible to novices, resulting in "bottlenecks" to learning. A key step towards addressing bottlenecks is a Decoding interview in which teachers uncover and unpack crucial thinking with the help of two interviewers outside their field. The interview can yield important insights for teachers, generate data for SoTL work, and also play an important role in developing the...
- Type
- conference publication
- Appears in collection(s)
- Centres & Institutes
- Contributor(s)
- Institute for Scholarship of Teaching and Learning
- Date issued
- 2015
- Description
- 6th Annual Symposium on Scholarship of Teaching and Learning Banff, Alberta Canada November 12 - 14, 2015. This gathering of teacher/scholars is a practitioner’s conference dedicated to developing teaching and learning research, sharing initial findings, going public with results of completed projects, and building an extended scholarly community. In its 6th year, the conference annually draws together faculty, students, educational developers, and administrators interested in the systematic inquiry into teaching and learning. This year's conference featured four pre-conference workshops, a day and a half of concurrent sessions, a poster session, reception, and two plenary keynote...
- Type
- conference publication
- Appears in collection(s)
- Centres & Institutes
- Contributor(s)
- Katrin Becker; Darlene Gunson; Haboun Blair; Louis Cheng; Michelle Hayden-Isaak; Christine Miller
- Date issued
- 2015
- Description
- This paper is about the collective experiences of a graduate level education course that had been partially gamified. A common model for graduate level Education courses uses a seminar approach where participants complete various readings and then respond to them in short editorials or blogs. This course gamified that component by requiring students to complete numerous small to medium sized activities that included these typical ones in order to accumulate points. These points contributed to their final grade. Students gave feedback on their experience with gamification throughout the course which included increased ownership and control of learning and grades, as well as unwanted...
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Ana Sepulveda; Ranee Drader; Margy MacMillan
- Date issued
- 2014
- Description
- These two scholarship of teaching and learning undergraduate student co-investigators talk about why they got involved in SoTL research, describe the projects they've worked on and what they've learned, and share their perspectives on how faculty and students can work together toward improving student learning. Some key themes from their talk include how they now have a better understanding of what research is and what universities do, how much they were inspired and excited by doing the research and gained confidence by being able to add value to a research project, and also how it taught them life skills such as developing time management skills, learning that setbacks are okay, and...
- Type
- conference publication
- Appears in collection(s)
- Centres & Institutes
- Contributor(s)
- Institute for Scholarship of Teaching and Learning
- Date issued
- 2014
- Type
- conference publication
- Appears in collection(s)
- Centres & Institutes
- Contributor(s)
- Institute for Scholarship of Teaching and Learning
- Date issued
- 2013
- Type
- conference publication
- Appears in collection(s)
- Centres & Institutes
- Contributor(s)
- J. R. Parker; Ryan Heavy Head; Katrin Becker
- Date issued
- 2005
- Description
- Aboriginal languages all over the world are threatened with extinction. Aboriginal youth from Canada to New Zealand are not becoming fluent in their language and culture, and the number of fluent speakers is declining severely. The use of computer games in general, and portable platforms in particular, is proposed here as a partial solution to the problem.
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Katrin Becker
- Date issued
- 2005
- Description
- Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but there remains considerable resistance. One way to help overcome this resistance and influence the acceptance and integration of games as educational technology is through the connection of existing game design with scholarly and widely accepted pedagogy. This paper outlines the theories of Robert Gagné, and Howard Gardner to demonstrate how good games, even purely commercial ones, already embody the fundamental elements of these learning and instructional theories. In this way, it can be shown that good games...
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Katrin Becker; J. R. Parker
- Date issued
- 2005
- Description
- The quest for interesting, engaging, yet doable programming assignments is an ongoing one. Authentic, realistic examples have often been drawn from business, and games have often been overlooked as being too narrow in scope. This paper explains why computer games, especially classic arcade games are ideal vehicles for learning to program.
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Margy MacMillan
- Date issued
- 2005
- Description
- Poster and Handout for Association of College & Research Libraries Conference.
- Type
- conference publication
- Appears in collection(s)
- University Library
- Contributor(s)
- Katrin Becker; D. Michele Jacobsen
- Date issued
- 2005
- Description
- Games Studies is still a relatively new field where much basic research remains to be done. This study asks K-12 teachers about their attitudes towards the use of games for teaching, what factors facilitate their use and what barriers exist? Information about attitudes, and what things assist and prevent the adoption of games in the classroom can help identify areas of need for the development of support. Concerns about the state and accessibility of computers in classrooms are known, and may not be addressable by those interested in providing games for learning, bit other factors may be. This study outlines several target areas suitable for further research as well as a few suggestions...
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Katrin Becker
- Date issued
- 2004
- Description
- This paper outlines a new approach that permits the use of an inquiry-based style of learning while still meeting the requirements typical of a more traditional lecture and content-based format. The students are informed of the overall course objectives and given the freedom to choose how they will meet these goals. The goals and outcomes of the course or unit are described in detail using a rubric; a large set of problems to solve is collected or created, and the solutions to the problems are analyzed and mapped onto the course rubric. By providing students with this very large set of pre-analyzed problems from which to choose, it is possible to permit learners a great deal of freedom....
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Katrin Becker; J. R. Parker
- Date issued
- 2003
- Description
- Two approaches to teaching Computer Science are compared, using two sets of assignments given to distinct CS102 lecture sections during the same semester. The complexity and effort represented by the solutions is compared using software engineering metrics, giving a measure of the effectiveness of the two assignment sets.
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Katrin Becker
- Date issued
- 2003
- Description
- The Theory of Multiple Intelligences has become quite widely accepted and it has been shown that learning can be improved by addressing the various intelligences.
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Katrin Becker; Melissa Beacham
- Date issued
- 2000
- Description
- In order to design and write effective, robust code using advanced data structures, it is crucial to achieve a thorough understanding of the algorithms used to manipulate these structures. One means of accomplishing the task is to provide students with a graphical, animated system that allows users to observe changes that the structure undergoes while it is being used. One such system has been developed which demonstrates B-Trees. Some preliminary testing is complete and some initial reactions of the students who have tried the system are outlined.
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Katrin Becker
- Date issued
- 1983
- Description
- All introductory programming students must learn the syntax of the language they are to use. The problems that students have learning syntax are described, and a teaching methodology is suggested. Two types of exercises are explained which will help the students learn syntax, and the reactions of the students who have used them are outlined.
- Type
- conference publication
- Appears in collection(s)
- Science and Technology
- Contributor(s)
- Braun, Sandra L.
- Date issued
- 2018; 2018
- Type
- conference publication
- Appears in collection(s)
- Business and Communication Studies
- Contributor(s)
- Lynne Lafave; Alexis Webster
- Date issued
- 2020; 2020
- Description
- Children’s eating and activity patterns are strongly influenced by early childhood social, cultural, and physical environments surrounding the eating and activity experience. The creating healthy eating environments in childcare (CHEERS) survey is a 59 item audit tool that can be self-administered to measure gaps, weaknesses, and strengths of early childhood education and care (ECEC) centre-based nutrition and physical activity environment. It has undergone content validation and reliability testing but has yet to undergo concurrent validation. The mindful eating questionnaire (MEQ) provides a non-judgemental awareness of physical and emotional sensations with eating. CHEERS and MEQ...
- Type
- conference publication
- Appears in collection(s)
- Conferences, Symposia, & Events
- Contributor(s)
- Lynne Lafave; Sonya L. Jakubec; Judy Gleeson
- Date issued
- 2020; 2020
- Description
- Food literacy, broadly defined as the ability to plan, select, prepare, and eat foods that support health. Key themes of food literacy include skills and behaviours, food/health choices, culture, knowledge, emotions, and food systems. Development of these components begins in early childhood through an interplay of modeling and exposure in the home environment. Structurally vulnerable families may experience poorer nutrition profiles which may be a result of various factors including reduced food literacy. The objective of this study was to explore the impact of a 12-week food literacy program in a preschool-parent population.
- Type
- conference publication
- Appears in collection(s)
- Conferences, Symposia, & Events