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Gamifying the Classroom: Pros and Cons
Selection Criteria for Using Commercial Off the Shelf Games (COTS) for Learning
Inclusive Curriculum Re-Design in the Social Network Era
Gamifying an M.Ed. Course: A Post-Mortem
Implementing Reigeluth’s Paradigm
On the Evolution of Games
On Choosing Games And What Counts as a “Good” Game
The Invention of Good Games: Understanding Learning Design in Commercial Videogames
Video Game Pedagogy: Good Games = Good Pedagogy
The Importance of Being Earnest
Serious Games + Computer Science = Serious CS
Teaching in a Virtual World
An afternoon of play : introduction to video game literacy
The Impact of Game Development in the Undergraduate Curriculum
How Games can Enhance Learning & Elearning: There's More to Video Games Than you Think
An Hour of Play: The Current State of the Art in Gaming and Games for Learning
Teaching Teachers about Serious Games
The Missing Link: A Methodology for Analyzing Design through Behaviour in Games
Play is the Beginning of Knowledge
Battle of the Titans: Mario vs. MathBlaster