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Displaying (1 - 20 of 95)


4PEG: A Structured Rating System for Games for Learning
An afternoon of play : introduction to video game literacy
All I ever needed to know about programming, I learned from re-writing classic arcade games : Future Play
An Apparent Case of Between-Brood Sibling Competition in Chestnut-collared Longspurs, Calcarius ornatus
Are you game? : the future of learning with technology
Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
Asynchronous polygyny in the house wren (troglodytes aedon)
Battle of the Titans: Mario vs. MathBlaster
Both 50 and 30 Hz continuous theta burst transcranial magnetic stimulation depresses the cerebellum
Bounded Bias A-Optimal Designs for Regression Models
Cattle and carnivore coexistence in Alberta: The role of compensation programs
Change Prerequisite and its Impact on Nursing Statistics Course
Citizen, science, highways, and wildlife: Using a web-based GIS to engage citizens in collecting wildlife information
Classifying Learning Objectives in Commercial Games, Proof of Concept
Classifying Learning Objectives in Commercial Video Games
Crown of the Continent Ecosystem (CCE) State of Research: 2000-2015
Cutaneous afferent innervation of the human foot sole: What can we learn from single unit recordings?
Cutaneous Mechanoreceptor Feedback from the Hand and Foot Can Modulate Muscle Sympathetic Nerve Activity
Cutaneous sensitivity in unilateral trans-tibial amputees
Cutting Edge Research by Undergraduates on a Shoestring?