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Displaying (1 - 20 of 58)


The Importance of Being Earnest
Teaching with Games, Once Removed
Technical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Play
On the Evolution of Games
Inclusive Curriculum Re-Design in the Social Network Era
4PEG: A Structured Rating System for Games for Learning
Game Communities for Learning : Presentation
Serious Games + Computer Science = Serious CS
Reconciling a Traditional Syllabus with an Inquiry-Based Introductory Course
Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102
Teaching in a Virtual World
Walking Backwards in to the Future: Ensuring the Success of Games for Learning
A tool for teaching advanced data structures to computer science students : an overview of the BDP system
Games and Learning Styles
A Multiple Intelligences Approach to Teaching Number Systems
Walking the Talk : Signature Pedagogies and Metateaching in Graduate-Level Education Courses
An afternoon of play : introduction to video game literacy
An Hour of Play
On Choosing Games And What Counts as a “Good” Game
Teaching syntax in an introductory programming course