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Displaying (1 - 20 of 58)


Topics and tools in the introductory computer science curriculum
Inclusive Curriculum Re-Design in the Social Network Era
Implementing Reigeluth’s Paradigm
Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy
A tool for teaching advanced data structures to computer science students : an overview of the BDP system
Using the Web to support a traditional lecture-based course
Teaching with games: the Minesweeper and Asteroids experience.
The Impact of Game Development in the Undergraduate Curriculum
Serious Games + Computer Science = Serious CS
On the Evolution of Games
Gene Rummy: A Card Game About Mendelian Genetics
4PEG: A Structured Rating System for Games for Learning
Battle of the Titans: Mario vs. MathBlaster
Games and Learning Styles
Games for learning : are schools ready for what's to come?
Gamifying an M.Ed. Course: A Post-Mortem
Grading Programming Assignments Using Rubrics
Classifying Learning Objectives in Commercial Games, Proof of Concept
Classifying Learning Objectives in Commercial Video Games
Cutting Edge Research by Undergraduates on a Shoestring?