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Topics and tools in the introductory computer science curriculum
On The Pedagogy of Commercial Video Games
The Importance of Being Earnest
The Missing Link: A Methodology for Analyzing Design through Behaviour in Games
Teaching Teachers about Serious Games
Serious Games + Computer Science = Serious CS
Grading Programming Assignments Using Rubrics
How Are Games Educational? Learning Theories Embodied in Games
Pedagogy in Commercial Video Games
Teaching with Games, Once Removed
On the Evolution of Games
On Choosing Games And What Counts as a “Good” Game
Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102
The Impact of Game Development in the Undergraduate Curriculum
Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head
Death to Deadlines: A 21st-Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
Teaching syntax in an introductory programming course
Using the Web to support a traditional lecture-based course
Games for learning : are schools ready for what's to come?
The Pedagogy of Commercial Video Games