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Displaying (1 - 15 of 15)
Topics and tools in the introductory computer science curriculum
The Importance of Being Earnest
On the Evolution of Games
Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head
Games for learning : are schools ready for what's to come?
On The Pedagogy of Commercial Video Games
Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102
Grading Programming Assignments Using Rubrics
Classifying Learning Objectives in Commercial Games, Proof of Concept
All I ever needed to know about programming, I learned from re-writing classic arcade games : Future Play
Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
Cutting Edge Research by Undergraduates on a Shoestring?
Video Game Pedagogy: Good Games = Good Pedagogy
A Psycho-Cultural Approach to Video Games
Teaching syntax in an introductory programming course