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Displaying (1 - 20 of 215)


Teaching syntax in an introductory programming course
A microprogramming simulator for instructional use.
Finding the right pieces for your Info Puzzle
A tool for teaching advanced data structures to computer science students : an overview of the BDP system
Using the Web to support a traditional lecture-based course
Grading Programming Assignments Using Rubrics
Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102
A Multiple Intelligences Approach to Teaching Number Systems
Program integrated instruction: Putting the pieces together.
Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
Information literacy in chemistry, or knowing how to find out if what you're working with can kill you.
Reconciling a Traditional Syllabus with an Inquiry-Based Introductory Course
Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head
From zookeepers to safari guides – The evolution of library instruction.
Technical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Play
Game Communities for Learning : Presentation
Games and Learning Styles
The I-Skills Résumé: Prompting reflection and self-assessment.
How Are Games Educational? Learning Theories Embodied in Games
All I ever needed to know about programming, I learned from re-writing classic arcade games : Future Play