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Displaying (1 - 20 of 23)

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Inclusive Curriculum Re-Design in the Social Network Era
Implementing Reigeluth’s Paradigm
Serious Games + Computer Science = Serious CS
Teaching in a Virtual World
An afternoon of play : introduction to video game literacy
The Impact of Game Development in the Undergraduate Curriculum
How Games can Enhance Learning & Elearning: There's More to Video Games Than you Think
An Hour of Play: The Current State of the Art in Gaming and Games for Learning
Play is the Beginning of Knowledge
Battle of the Titans: Mario vs. MathBlaster
Teaching Teachers about Serious Games
Teaching with Games, Once Removed
Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy
An Hour of Play
Classifying Learning Objectives in Commercial Video Games
Game Communities for Learning : Presentation
Games and Learning Styles
Are you game? : the future of learning with technology
Design Paradox: Instructional Game Design
Design Paradox: Instructional Games

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