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Displaying (1 - 20 of 29)


An afternoon of play : introduction to video game literacy
Are you game? : the future of learning with technology
Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
Battle of the Titans: Mario vs. MathBlaster
Classifying Learning Objectives in Commercial Games, Proof of Concept
Classifying Learning Objectives in Commercial Video Games
Cutting Edge Research by Undergraduates on a Shoestring?
Death to Deadlines: A 21st-Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
Design Paradox: Instructional Game Design
Design Paradox: Instructional Games
Digital games as simulations
First principles of CS instruction
Games and Learning Styles
An Hour of Play
An Hour of Play: The Current State of the Art in Gaming and Games for Learning
How Games can Enhance Learning & Elearning: There's More to Video Games Than you Think
The Impact of Game Development in the Undergraduate Curriculum
Implementing Reigeluth’s Paradigm
The Importance of Being Earnest
Inclusive Curriculum Re-Design in the Social Network Era