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Displaying (21 - 40 of 92)

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Cutaneous Mechanoreceptor Feedback from the Hand and Foot Can Modulate Muscle Sympathetic Nerve Activity
Gamifying the Classroom: Pros and Cons
Selection Criteria for Using Commercial Off the Shelf Games (COTS) for Learning
Recreational Access Management Planning: Understanding Perceptions Regarding Public Forest Lands in SW Alberta
Inclusive Curriculum Re-Design in the Social Network Era
4PEG: A Structured Rating System for Games for Learning
Gamifying an M.Ed. Course: A Post-Mortem
Thresholds of skin sensitivity are partially influenced by mechanical properties of the skin on the foot sole
Implementing Reigeluth’s Paradigm
Thresholds of cutaneous afferents related to perceptual threshold across the human foot sole
Population genetic structure of gray wolves (canis lupus) in a marine archipelago suggests island-mainland differentiation consistent with dietary niche
Gene Rummy: A Card Game About Mendelian Genetics
Studying Commercial Games: Justifying Choices
Identification of bird collision hotspots along transmission power lines in Alberta: an expert-based geographic information system (GIS) approach
Portrayal of interactions between humans and coyotes (Canis latrans): content analysis of Canadian print media (1998-2010)
Governance challenges for wildland preservation in Canada and Mexico
On the Evolution of Games
On Choosing Games And What Counts as a “Good” Game
The Invention of Good Games: Understanding Learning Design in Commercial Videogames
Video Game Pedagogy: Good Games = Good Pedagogy

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