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Displaying (81 - 92 of 92)

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Teaching syntax in an introductory programming course
A microprogramming simulator for instructional use.
Encouraging CS Novices to Write
Design Paradox: Instructional Game Design
Practical gamification
Design Paradox: Instructional Games
Death to Deadlines: A 21st-Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
Digital games as simulations
First principles of CS instruction
Topics and tools in the introductory computer science curriculum
A sustainable approach to boosting liquid biofuels production from second generation biomass resources in West Africa
A linear assignment based conceptual lifecycle assessment method for selecting optimal agri-industrial materials production pathway

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