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Displaying (1 - 20 of 30)


Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
Topics and tools in the introductory computer science curriculum
Serious Games + Computer Science = Serious CS
How Are Games Educational? Learning Theories Embodied in Games
Pedagogy in Commercial Video Games
Grading Programming Assignments Using Rubrics
Teaching with Games, Once Removed
The Missing Link: A Methodology for Analyzing Design through Behaviour in Games
Teaching Teachers about Serious Games
The Importance of Being Earnest
On the Evolution of Games
Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102
On Choosing Games And What Counts as a “Good” Game
Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head
The Impact of Game Development in the Undergraduate Curriculum
Death to Deadlines: A 21st-Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
Teaching syntax in an introductory programming course
Using the Web to support a traditional lecture-based course
All I ever needed to know about programming, I learned from re-writing classic arcade games : Future Play
A tool for teaching advanced data structures to computer science students : an overview of the BDP system