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Displaying (1 - 20 of 30)

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The Importance of Being Earnest
Teaching with Games, Once Removed
On the Evolution of Games
Serious Games + Computer Science = Serious CS
Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102
Death to Deadlines: A 21st-Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
A tool for teaching advanced data structures to computer science students : an overview of the BDP system
On Choosing Games And What Counts as a “Good” Game
Teaching syntax in an introductory programming course
The Impact of Game Development in the Undergraduate Curriculum
Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head
Classifying Learning Objectives in Commercial Games, Proof of Concept
How Are Games Educational? Learning Theories Embodied in Games
Pedagogy in Commercial Video Games
Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
All I ever needed to know about programming, I learned from re-writing classic arcade games : Future Play
Using the Web to support a traditional lecture-based course
On The Pedagogy of Commercial Video Games
Grading Programming Assignments Using Rubrics
The Missing Link: A Methodology for Analyzing Design through Behaviour in Games

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