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Displaying (1 - 9 of 9)
4PEG: A Structured Rating System for Games for Learning
Gamifying an M.Ed. Course: A Post-Mortem
Practical gamification
The Invention of Good Games: Understanding Learning Design in Commercial Videogames
Open Enough? Choices and Consequences When Transitioning From Closed to Open Resources and Courses
Implementing Reigeluth’s Paradigm
Choices and Consequences in Transitioning from Closed to Open Resources and Courses
Gamifying the Classroom: Pros and Cons
Selection Criteria for Using Commercial Off the Shelf Games (COTS) for Learning