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Displaying (1 - 13 of 13)
Serious Games + Computer Science = Serious CS
Teaching with Games, Once Removed
The Missing Link: A Methodology for Analyzing Design through Behaviour in Games
Teaching Teachers about Serious Games
The Clark-Kozma Debate in the 21-st Century
Walking Backwards in to the Future: Ensuring the Success of Games for Learning
The Invention of Good Games: Understanding Learning Design in Commercial Videogames
An Hour of Play: The Current State of the Art in Gaming and Games for Learning
An afternoon of play : introduction to video game literacy
The Virtue of Failure: Designing Games You Can’t Win for Learning
Selection Criteria for Using Commercial Off the Shelf Games (COTS) for Learning
Methods of design, an overview of game design techniques
4PEG: A Structured Rating System for Games for Learning