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A Psycho-Cultural Approach to Video Games
Jerome Bruner has helped to shape the notion of constructivism, which is of prime significance when looking at pedagogy in games and much of the learning that occurs in games is constructive. In one of his more recent works, “The Culture of Education” (1996), he discusses the importance of nine tenets to the development and maintenance of culture. Many of these touch on recurring themes in many discussions of games (Beavis, 1999; Kafai, 2001; Wolf & Perron, 2003). Bruner believes that “education is not an island, but part of the continent of culture.” (1996, p11) The same can be said of games. Bruner’s tenets guide such a ‘psycho-cultural’ approach to education and this paper will examine these tenets through the lens of game design.
presentations (communicative events)
Teaching-MethodologyVideo games-DesignComputer scienceGame designGame studies
Katrin Becker, A Psycho-Cultural Approach to Video Games, 2006 Canadian Games Study Association Symposium September 21-24, 2006, York University, Toronto.
Science and Technology