In the past 3-4 years there has been a significant interest in computer games in University and college curricula, as a way to teach early
computer science, to attract more students into the program, and to teach advanced concepts and lend vocational weight to a curriculum. In
this article we discuss many ways that games can contribute to an undergraduate CS program, and illustrates specific ways that the use of
games has influenced the students, the faculty, and the institution. Our claims are supported by numbers based on actual observation and
study. We also show how the inclusion of games can add to research aspects and the reputation of a computer science department.