File
Studying Commercial Games: Justifying Choices
Digital Document
Content type |
Content type
|
---|---|
Collection(s) |
Collection(s)
|
Resource Type |
Resource Type
|
Genre |
Genre
|
Origin Information |
|
---|
Persons |
Author (aut): Becker, Katrin
|
---|
Abstract |
Abstract
Before researchers can perform studies using commercial games, they must choose which game or games to study. The manner in which that choice is made and justified is the focus of this paper. Ideally, research informs pedagogy and when looking at game education it is important to be able to justify and defend conclusions drawn from game studies so they can inform best practices in design and development. As the number and sophistication of titles released in a given year continues to rise, it becomes even more important to look more seriously at how we are choosing the games we study, the criteria we use for those studies, how we support our claims about the suitability of the game for our purposes, and how generalizations to other games should be limited or qualified. This paper is a report on a qualitative meta-analysis of the methods used in choosing games for study and the implications that holds for both researchers studying games and educators teaching about games and game development. |
---|---|
Language |
Language
|
Publication Title |
Publication Title
|
---|---|
Publication Number |
Publication Number
Volume 1, Issue 1
|
Handle |
Handle
Handle placeholder
|
---|
Subject Topic |
Subject Topic
|
---|
Language |
English
|
---|---|
Name |
Studying Commercial Games: Justifying Choices
|
Authored on |
|
MIME type |
application/pdf
|
File size |
62113
|
Media Use |